Soul Nomad takes place on a more tactical level, in that you move around squads of characters instead of individual characters. I've heard Soul Nomad is a little different than their previous games. It also has the absolute most painful thing I've ever experienced in a video game in it. Soul Nomad is also my personal favorite, because in my opinion it brings together all of the good elements from their previous games. :P Really complex stuff - and the game just dumps 'em on you with a vague shrug.Hello everyone, this is Feinne welcoming you to the third in my Nippon Ichi Software SRPG LP series, Soul Nomad and the World Eaters! Soul Nomad is the last of their PS2 series, as Disgaea 3 is/will be on the PS3. I feel better about not being able to just figure them out from context now. Originally posted by CRCGamer:The merge and split commands are more useful when you are fiddling with inspections. And potentially also resetting the timer on round limited stuff for use by the newer squad as well. As for the furnishing part that basically slams the two room's bonuses together if applicable. After which they get yanked into another freshly summoned squad to serve in a more regular role with another unit as lead with its own abilities. Some examples of this are a stealth drop of a couple mages to attack via abilities while a stealth decor prevents detection and they act as the "lead" unit of the squad. But can be used to pull units that were used in a gimmick room with limited effective rounds back into a more reliable squad. Merging is even more situational and requires the empty slots to line up correctly. So you split it and rake in the stupidly high bonus HP units as capture fodder. The merge and split commands are more useful when you are fiddling with inspections.Įspecially when everything starts nominally being level 9999 because to successfully capture it has to be lower level than you. Those others, though, I feel like the game just doesn't give you anything to work with in the first place. Like, what are you supposed to use them on, for what purpose, to what gain? Sure, I'd like to have some solid numbers about how Stealing and Kidnapping works in battle, too - particularly what factors play into success - but I at least have no trouble figuring out what they're supposed to be FOR. 'crossed-sword-type' Edicts are supposed to DO. Well, more generally, I'd just kind of like to know what the Fight-type and. I dont want to type up every Edict so please try it in battle first and if you are still unable to understand what it does feel free to ask and I will respond. Just ask me what ones you would like to know about and I can tell you what the Guide says. If you want I can give you what info the Guide does have, I still have mine. Basically what I am trying to say is that as far as info on exactly how some thing works by the numbers, we dont know as the Devs never released that info. The Devs dont give them the Code to look at so they just do what we do, play the game and base it off what happens. When making these Guides they only had an early version of the Game itself to go on. Originally posted by nobalkain:The only real source of info we have is what is in the old Double Jump Stat Guide and it doesnt give much. stuff like that.ĭoes anyone know where I can find some useful information about that subject? I've looked around for a fan-wiki, but I suspect it's too old and obscure to have anything of the sort. Like, how the various Combine, Split, Merge commands work, what the 'fight' type Edicts are good for, how Steal- and Kidnap-Edicts work and how their odds are calculated. Except for the really simple ones - Healing, Stamina Restore and 'kick' types - I really can't wrap my head around how they're supposed to work outside of the context of NPC's in cities. No, what I'm really missing is some solid info about the Gig Edicts. though that one is somewhat flawed in that it doesn't really cover the Named Characters or their specific combo-attacks, but I can work around that with some experimentation. Now, there's a Guide here on Steam with a good overview of all the interactions you can have with city NPC, and GameFAQ's have some vintage 'in-depth' guides for both the Room Inspection system and the available classes. This is a pretty niche game, unfortunately, so finding a lot of useful information about it is hard - and its systems are characteristically complex.
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